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+1 Food, +1 Production and +1 Culture from all Tundra tiles for this city. +3 Gold +1 Great Admiral point per turn +1 Trade Route capacity Grants a Trader unit. Awards 2 randomly-chosen free civics when completed. Provides +4 Faith to your cities that are within 6 tiles. Districts in this city provide +2 Great Person points of their type.Īwards 4 Iron per turn. =+1 Culture +1 Faith Patronage of Great People costs 25% less Faith. Receive a random tech boost after another player recruits a Great Scientist. +2 Science +1 Great Scientist point per turn +1 Great Writer point per turn +2 Great Works of Writing slots Receives boost to all Ancient and Classical era technologies. +20% Production in this city, and +1 Production for each Mine and Quarry in this city. +2 Food, +2 Gold, and +1 Production on all Desert tiles for this city (non-Floodplains) +4 Food +3 Housing Each Camp, Pasture, and Plantation within 4 tiles provides +1 Amenity. All Great Engineers have an additional charge. +3 Great Scientist points per turn +2 Great Works of Writing slots +20% Science in city, and awards 2 randomly chosen free technologies when completed.Ĭoastal tiles in this city gain +1 science, culture and faith. If you are the Suzerain of 2 or more City-states of that type an additional 15% boost is given to all your cities. +3 Envoys when built When you are the Suzerain of a City-state this city gains a +15% boost to the yield provided by that City-state. +2 Great Work slots +2 Envoys when you build a wonder, including Apadana, in this city. +6 Gold +3 Great Merchant points per turn +1 Economic policy slot Upon construction the treasury is increased by 50%. +2 Culture, +2 Amenities and +2 Loyalty to each City Center within 6 tiles +1 Era Score from Historic Moment earned after the wonder is complete if that Moment is usually worth 2 or more Era Score. All Builders can build one extra improvement. This list will help you see that distinction. Is that wonder worth the trade-off, especially in early game? In short, some of them are worth it. In that same amount of time, you can build several scouts, settlers, warriors, or builders, so you need to consider the opportunity cost. Planning around Wonders is important, because of the high amount of turns it takes to build them. Similar to the Pantheons, Wonders allow ongoing benefits throughout the entirety of the game (so long as you are in control of it!).
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