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As the game progresses and I feel the need for something that's not available in the shop, I'll transfer a suitable mod that I've already tested and most probably tweaked, into the folder.
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I use ModManager to set up a folder for a map I want to run a game on, then add only the essential mods required to start. I've noticed that loading times are noticeably slower once I go over 200 mods, so I avoid that by doing the following Like a few have mentioned, the more mods you have the slower the loading time & the more potential for a conflict. With the over abundance of mods for 19 compared to 17 there is no reason to use a mod that tossses lua errors or other errors your gameplay will thank you. Mods that report missing moddec.xml files entirely because maybe there a zip within a zip. Mods that are named wrong, mods that are missing the right version number in the moddesc.xml. I suspect alot of folks with high mod counts have mods that don't even show up in game and players don't even realize it. I feel that every so often you should look at your log.txt file and see if you have mods just taking up space. At the end of the day your game will run better. Categorize them how ever you want put them on a cloud storage share save them to an external drive whatever works and then put just the ones in your mod folder you actively use. If you want to be a mod collector that's find an dandy just don't store them in your game mod folder. In FS17 there where some I think the big blue baler/wrapper thing had a conflict at one point that if it was in your mod folder regardless of being activated or not it would brake every baler in game. This is where you can get global conflicts from mods you have in your mod folder but not activated in game. Once your system starts swapping out memory performance will tank. Even 16GB systems depending on the map will struggle with mem swapping to the hard drive with a lot of mods. If your system has just 8GB of RAM then you really want to save on memory usage anyway possible. This means some aspect of every mod becomes loaded into system memory. Just open your log.txt file if your on PC in your My Games/Farming Simulator 19/ folder. When you launch the game the first thing it does it iterate through the mods in the mod folder before it even gets to the main menu. One more than you actually are using is to many.
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